

Kicks are carried out using the A Button with the punch being set to the B button. The best news of all with Bloody Roar Extreme is that the Gamecube controller handles all the action remarkably well. The button layout includes: Punch, Kick, Beast Mode, and the shoulder buttons for sidestepping in either direction. Bloody Roar: Primal Fury's controls almost seem like a mix of 2D and 3D. There are some glitches present in Primal Fury that were fixed in Extreme. The learning curve is slightly uneven, but the final few stages can get slightly tougher the more times you win. Metacritic Game Reviews, Bloody Roar: Primal Fury for GameCube, Wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight. Bloody Roar Extreme, or Bloody Roar: Primal Fury as it is known outside of its Japan release for the GameCube, is a fighting game developed by Eighting. As a 3D fighting game, an experienced player might expect a innovative approach to the staple fighting game recipe.A voice can be heard saying "Bloody Roar Extreme" in the Japanese versions of Extreme, while Primal Fury doesn't play any sound (despite that one exists unused in the files), and neither do the international versions of Extreme in the Xbox. synopsis (EN), Bloody Roar: Extreme known as Bloody Roar: Primal.Shina was named Marvel in Japan, a name change which first happened in Bloody Roar 2.


He is fully playable with all his moves and voices, but the prologue video doesn't play if you use him (while it can't be told that if it's intentional or a glitch, it also happened in Extreme), and as he isn't supposed to have a 2nd costume (In Extreme, only one player can use him as he is selectable as Yugo 3rd costume), trying to play as him with the alternate costume will make him use Yugo 1st costume model instead (as he is based in Yugo, it's probably a placeholder).
